Here is the description of a card effect that I thought off.
Came out with a solution to his effect.
1. A gang of 4 dacoits have a strong presence in a dense forest. They are a nuisance to the villagers nearby the forest.
2. One day an intelligent strong man went inside the dense forest in search of these 4 dacoits.
3. Suddenly, to his surprise he was surrounded by these 4 dacoits.
4. The leader of the gang came forward and attacked the intelligent man.
5. After a few seconds the gang leader realizes that the man had escaped.
6. The four dacoits start searching the escaped man.
7. In the process of searching, the gang leader goes missing creating panic among the remaining three dacoits.
8. One among the three dacoits comes forward and takes charge as the leader of the gang.
9. Suddenly there is a loud noise and to the surprise of the 3 dacoits the intelligent man emerges holding a gun and the dead body of missing gang leader lying on the ground.
10. Seeing this the three dacoits gets scared and runaway.
Please do post your comments...
regards
Swamy
A card effect with a story "Gang of Dacoits"
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Re: A card effect with a story "Gang of Dacoits"
Hofzinser would be proud.
Mundus vult decipi -per Caleb Carr's story Killing Time
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- Posts: 8709
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Re: A card effect with a story "Gang of Dacoits"
Oh, and Bob Farmer has a trick out which permits the story to start with the four cards being put aside, the audience to name the leader (the audience is smart) and that's the card which vanishes. You can then produce the missing and perhaps disfigured card as you please.
With a nod to Alice's Revenge and a pointer to go have a think about Bob's trick.
With a nod to Alice's Revenge and a pointer to go have a think about Bob's trick.
Mundus vult decipi -per Caleb Carr's story Killing Time