Read some more science fiction - VR interfaces have been with us since the 1960s and issues about what happens when innermost thoughts become surface level reads or actions ... since Crichton's "Terminal Man".
Yeah - that helmet is nice - for a start.
Probably great fun for a red-herring to frame the techno-mentalism (TM?) as the method rather then our mundane but more sure-fire methodology.
Now when I turn flip the red switch our subject will feel an unconscious affinity for red spot cards - and when I set the dial to 'Three' they will actually select the three of diamonds or hearts - still working on that fine tuning... but let's watch what they do when I hit the send key.
*+ added -jt - okay it's a few hours later and remembered the image of Doctor Morbius from "Forbidden Planet" and that three-d visualizer such a headset controlled - back in the 1950s.
Last edited by Jonathan Townsend
on 06/08/08 05:19 PM, edited 0 times in total.
Reason: added visual item for those who are not book people ;)
Mundus vult decipi