Learning beyond the walls of quaint

Discussions of new films, books, television shows, and media indirectly related to magic and magicians. For example, there may be a book on mnemonics or theatrical technique we should know or at least know about.
Jonathan Townsend
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Learning beyond the walls of quaint

Postby Jonathan Townsend » May 13th, 2015, 8:06 am

http://boingboing.net/2015/05/12/pixel- ... thumbnails

The line about presenting a work for entertainment rather than expecting to educate the audience...

What works for your audiences? Does that thimble and cigarette act really play?
Mundus vult decipi -per Caleb Carr's story Killing Time

P.T.Widdle
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Joined: April 30th, 2008, 1:51 pm
Location: New York City

Re: Learning beyond the walls of quaint

Postby P.T.Widdle » May 13th, 2015, 8:21 am

There was skepticism and laughter about Minecraft's blocky old-school graphics when it first came out.

Guess they were wrong...

http://www.wsj.com/articles/microsoft-a ... 1410786190

Jonathan Townsend
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Joined: January 17th, 2008, 12:00 pm
Location: Westchester, NY
Contact:

Re: Learning beyond the walls of quaint

Postby Jonathan Townsend » May 13th, 2015, 9:46 am

P.T.Widdle wrote:There was skepticism and laughter about Minecraft's blocky old-school graphics when it first came out.

Guess they were wrong...

http://www.wsj.com/articles/microsoft-a ... 1410786190


Given internet rule 34 - there are likely also people who collect bazooka joe comics... but those are not the larger target readership. Modern phones have high resolution graphics. "Old School" is a small barrel already full of aging fish.
Mundus vult decipi -per Caleb Carr's story Killing Time

P.T.Widdle
Posts: 694
Joined: April 30th, 2008, 1:51 pm
Location: New York City

Re: Learning beyond the walls of quaint

Postby P.T.Widdle » May 13th, 2015, 9:58 am

2.5 billion dollars for Minecraft (33 million users and counting) is a pretty big barrel.

Jonathan Townsend
Posts: 8709
Joined: January 17th, 2008, 12:00 pm
Location: Westchester, NY
Contact:

Re: Learning beyond the walls of quaint

Postby Jonathan Townsend » May 13th, 2015, 10:10 am

P.T.Widdle wrote:2.5 billion dollars for Minecraft (33 million users and counting) is a pretty big barrel.

Their two billion? given context of Microsoft's tablet and other non-starters it's no surprise. Same headspace as Lego - meaningless to the larger market. It's about like smoking unfiltered cigarettes and hipster cool... declase.

It's so ten minuets ago - like that yellow leather jacket?

Is this your target market? Gonna do the biggest and best Brony audience show? Niche markets are fine - just saying that it helps to pick ones target audience and monitor what they find interesting.
Mundus vult decipi -per Caleb Carr's story Killing Time

P.T.Widdle
Posts: 694
Joined: April 30th, 2008, 1:51 pm
Location: New York City

Re: Learning beyond the walls of quaint

Postby P.T.Widdle » May 13th, 2015, 10:25 am

Best selling PC game:
http://en.wikipedia.org/wiki/List_of_be ... g_PC_games

Best selling iPhone app 2014:
http://www.telegraph.co.uk/technology/a ... l?image=19

Hardly a niche market.

Jonathan Townsend
Posts: 8709
Joined: January 17th, 2008, 12:00 pm
Location: Westchester, NY
Contact:

Re: Learning beyond the walls of quaint

Postby Jonathan Townsend » May 13th, 2015, 11:42 am

When an artist (for video games in this case) recognizes a limitation for his product...
Mundus vult decipi -per Caleb Carr's story Killing Time

P.T.Widdle
Posts: 694
Joined: April 30th, 2008, 1:51 pm
Location: New York City

Re: Learning beyond the walls of quaint

Postby P.T.Widdle » May 13th, 2015, 7:24 pm

Jonathan Townsend wrote:Does that thimble and cigarette act really play?


Are there any e-cigarette manipulators out there? Is that a thing yet?
Don't know what could replace thimbles.


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